Class MovementTask
java.lang.Object
com.deco2800.game.ai.tasks.DefaultTask
com.deco2800.game.components.tasks.MovementTask
- All Implemented Interfaces:
Task
Move to a given position, finishing when you get close enough. Requires an
entity with a
PhysicsMovementComponent.
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Nested Class Summary
Nested classes/interfaces inherited from interface com.deco2800.game.ai.tasks.Task
Task.Status
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Field Summary
Fields inherited from class com.deco2800.game.ai.tasks.DefaultTask
owner, status
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Constructor Summary
ConstructorsConstructorDescriptionMovementTask
(com.badlogic.gdx.math.Vector2 target) MovementTask
(com.badlogic.gdx.math.Vector2 target, float stopDistance) -
Method Summary
Modifier and TypeMethodDescriptionArrayList<com.deco2800.game.components.tasks.LinkedPoint>
getPath()
void
setTarget
(com.badlogic.gdx.math.Vector2 target) void
start()
Start running this task.void
update()
Run one frame of the task.void
updateOrigin
(com.badlogic.gdx.math.Vector2 originPosition) Methods inherited from class com.deco2800.game.ai.tasks.DefaultTask
create, getStatus, stop
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Constructor Details
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MovementTask
public MovementTask(com.badlogic.gdx.math.Vector2 target) -
MovementTask
public MovementTask(com.badlogic.gdx.math.Vector2 target, float stopDistance)
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Method Details
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start
public void start()Description copied from interface:Task
Start running this task. This will usually be called by an AI controller.- Specified by:
start
in interfaceTask
- Overrides:
start
in classDefaultTask
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update
public void update()Description copied from interface:Task
Run one frame of the task. Similar to the update() in Components.- Specified by:
update
in interfaceTask
- Overrides:
update
in classDefaultTask
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setTarget
public void setTarget(com.badlogic.gdx.math.Vector2 target) -
updateOrigin
public void updateOrigin(com.badlogic.gdx.math.Vector2 originPosition) -
getPath
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