Class PlayerActions
java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.components.player.PlayerActions
Action component for interacting with the player. Player events should be
initialised in create() and should call methods within this class when
triggered
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
create()
Called when the entity is created and registered.void
die()
Kills the playercom.badlogic.gdx.math.Vector2
void
movePlayerInUgs
(com.badlogic.gdx.math.Vector2 direction) void
void
respawn
(DayNightCycleStatus partOfDay) Respawns the playervoid
update()
Called once per frame of the game, and should be used for most component logic.void
updatePlayerMovement
(int key, boolean pressed) Methods inherited from class com.deco2800.game.components.Component
dispose, earlyUpdate, getEntity, setEnabled, setEntity, toString, triggerEarlyUpdate, triggerUpdate
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Field Details
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EVENT_SHOW_PROMPTS
- See Also:
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playerAlive
public static boolean playerAlive
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Constructor Details
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PlayerActions
public PlayerActions()
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Method Details
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create
public void create()Description copied from class:Component
Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished. -
update
public void update()Description copied from class:Component
Called once per frame of the game, and should be used for most component logic. Not called if component is disabled. -
updatePlayerMovement
public void updatePlayerMovement(int key, boolean pressed) -
movePlayerInUgs
public void movePlayerInUgs(com.badlogic.gdx.math.Vector2 direction) -
getPlayerSpeed
public com.badlogic.gdx.math.Vector2 getPlayerSpeed() -
resetPlayerSpeed
public void resetPlayerSpeed() -
die
public void die()Kills the player -
respawn
Respawns the player
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