Class PlayerActions

java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.components.player.PlayerActions

public class PlayerActions extends Component
Action component for interacting with the player. Player events should be initialised in create() and should call methods within this class when triggered
  • Field Details

    • EVENT_SHOW_PROMPTS

      public static final String EVENT_SHOW_PROMPTS
      See Also:
    • playerAlive

      public static boolean playerAlive
  • Constructor Details

    • PlayerActions

      public PlayerActions()
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component
    • updatePlayerMovement

      public void updatePlayerMovement(int key, boolean pressed)
    • movePlayerInUgs

      public void movePlayerInUgs(com.badlogic.gdx.math.Vector2 direction)
    • getPlayerSpeed

      public com.badlogic.gdx.math.Vector2 getPlayerSpeed()
    • resetPlayerSpeed

      public void resetPlayerSpeed()
    • die

      public void die()
      Kills the player
    • respawn

      public void respawn(DayNightCycleStatus partOfDay)
      Respawns the player