Class RangeAttackComponent

java.lang.Object
com.deco2800.game.components.Component
com.deco2800.game.components.RangeAttackComponent

public class RangeAttackComponent extends Component
  • Constructor Details

    • RangeAttackComponent

      public RangeAttackComponent(short targetLayer, float knockbackForce, float range)
  • Method Details

    • create

      public void create()
      Description copied from class: Component
      Called when the entity is created and registered. Initial logic such as calls to GetComponent should be made here, not in the constructor which is called before an entity is finished.
      Overrides:
      create in class Component
    • update

      public void update()
      Description copied from class: Component
      Called once per frame of the game, and should be used for most component logic. Not called if component is disabled.
      Overrides:
      update in class Component