Class ParticleActor

java.lang.Object
com.badlogic.gdx.scenes.scene2d.Actor
com.deco2800.game.components.npcEvictionMenu.ParticleActor

public class ParticleActor extends com.badlogic.gdx.scenes.scene2d.Actor
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    act(float delta)
     
    void
    draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)
     
    void
    setPosition(float x, float y)
     
    void
     

    Methods inherited from class com.badlogic.gdx.scenes.scene2d.Actor

    addAction, addCaptureListener, addListener, ancestorsVisible, ascendantsVisible, clear, clearActions, clearListeners, clipBegin, clipBegin, clipEnd, debug, drawDebug, drawDebugBounds, fire, firstAscendant, getActions, getCaptureListeners, getColor, getDebug, getHeight, getListeners, getName, getOriginX, getOriginY, getParent, getRight, getRotation, getScaleX, getScaleY, getStage, getTop, getTouchable, getUserObject, getWidth, getX, getX, getY, getY, getZIndex, hasActions, hasKeyboardFocus, hasParent, hasScrollFocus, hit, isAscendantOf, isDescendantOf, isTouchable, isTouchFocusListener, isTouchFocusTarget, isVisible, localToActorCoordinates, localToAscendantCoordinates, localToParentCoordinates, localToScreenCoordinates, localToStageCoordinates, moveBy, notify, parentToLocalCoordinates, positionChanged, remove, removeAction, removeCaptureListener, removeListener, rotateBy, rotationChanged, scaleBy, scaleBy, scaleChanged, screenToLocalCoordinates, setBounds, setColor, setColor, setDebug, setHeight, setName, setOrigin, setOrigin, setOriginX, setOriginY, setParent, setPosition, setRotation, setScale, setScale, setScaleX, setScaleY, setSize, setStage, setTouchable, setUserObject, setVisible, setWidth, setX, setX, setY, setY, setZIndex, sizeBy, sizeBy, sizeChanged, stageToLocalCoordinates, toBack, toFront, toString

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • Constructor Details

    • ParticleActor

      public ParticleActor(String path)
  • Method Details

    • setPosition

      public void setPosition(float x, float y)
      Overrides:
      setPosition in class com.badlogic.gdx.scenes.scene2d.Actor
    • draw

      public void draw(com.badlogic.gdx.graphics.g2d.Batch batch, float parentAlpha)
      Overrides:
      draw in class com.badlogic.gdx.scenes.scene2d.Actor
    • act

      public void act(float delta)
      Overrides:
      act in class com.badlogic.gdx.scenes.scene2d.Actor
    • start

      public void start()