Class Hierarchy
- java.lang.Object
- com.deco2800.game.components.Component
- com.deco2800.game.physics.components.ColliderComponent
- com.deco2800.game.physics.components.HitboxComponent
 
 - com.deco2800.game.physics.components.PhysicsComponent
 - com.deco2800.game.physics.components.PhysicsMovementComponent (implements com.deco2800.game.ai.movement.MovementController)
 
 - com.deco2800.game.physics.components.ColliderComponent
 
 - com.deco2800.game.components.Component
 
Enum Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- com.deco2800.game.physics.components.PhysicsComponent.AlignX
 - com.deco2800.game.physics.components.PhysicsComponent.AlignY
 
 
 - java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)